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Wine for mac and civ vi
Wine for mac and civ vi










wine for mac and civ vi
  1. #WINE FOR MAC AND CIV VI DRIVERS#
  2. #WINE FOR MAC AND CIV VI UPDATE#
  3. #WINE FOR MAC AND CIV VI CODE#

As to when we implement is really down to a project where its a good fit. Q: Do you plan to start using Vulkan in future? What are your thoughts on it?Ī: Vulkan continues to be actively researched and tested in our pipeline. I see that as a big step forward for the platform. I think the work we and Feral have done has placed a high level of confidence in the big publishers that the ports will be done right, and will not be a distraction from their brand focus. Q: How have you found the reception to be from bigger publishers when you talk about Linux right now? Has it changed from when you ported Borderlands 2 in 2014?Ī: I'd say they are almost always open to the conversation of a Linux version, but we rarely get approached for just the Linux version. Layers of Fear is a great example of that, and you will continue to see more of those projects coming from Aspyr and its publishing partners. That said, with better engine support for Linux, we are seeing a lot of exciting stuff coming to the platform from the indie scene. It does however make us be more selective as to which titles we chose to port. Q: How do Aspyr Media feel about the state of Linux gaming right now? How have things changed since your earlier ports like Civilization V and Borderlands 2?Ī: Its no secret Steam machines haven't taken off as well as the Linux community had hoped, but that doesn't prevent us from considering titles for the platform. I'm not saying we wouldn't have done the project without it (we could have obviously targeted Vulkan), but it certainly wouldn't be releasing this quickly.

#WINE FOR MAC AND CIV VI CODE#

Q: Were there any tools on Linux in particular you found helpful with the porting process?Ī: Frankly the fact that we started with an OGL code base for our Mac version is the primary reason Civ VI Linux exists. Linux will go out able to play with their Mac friends however :) For a game where multiplayer matches can last quite a while, we don't think its a good user experience to only have cross platform for a week or two in-between patches.

#WINE FOR MAC AND CIV VI UPDATE#

Q: Will the Linux port of Civ VI see cross platform multiplayer in an update?Ī: Oh for sure! We plan to have both Mac and Linux in sync with Windows once the update schedule dies down a bit.

wine for mac and civ vi

#WINE FOR MAC AND CIV VI DRIVERS#

Q: Do you plan to officially support Mesa drivers with Civ VI in future?Ī: Mesa 12.0.1 will mostly work at launch, but only on Ubuntu 16.10 or higher, and only on supported chipsets with OGL 4.3 support. We were head down working to prove we could meet our goals. Its not like we were trying to decide whether it was worth it to do the project. I think there was some confusion as to what "evaluation" means. Our goal was always to do the project, so the gamers that were disappointed that we were still evaluating didn't bother us. It was VERY clear to us how important a native Civ VI was to the Linux audience, and our resources internally responded. I know we all had a fun time with " cookiegate", but the outpouring of support seriously kicked the game into high gear. Q: How did you guys feel about the reception from Linux users when you guys broke the news that you guys were still evaluating the port? Did it help things, or make it worse?Ī: Honestly, cookies matter ). It simply took time to get the build to a state that we were comfortable showing to stakeholders and then green-lighting the project. Q: It’s no secret that you guys were having some issues bringing Civilization VI to Linux, care to shed some light on it?Ī: Every port is challenging, but for Civ VI specifically, we committed to not shipping something that couldn't meet our (and our partner's) standards. I would like to start off by thanking Michael Blair for his time, as I know he's very busy! I do not own the linux version, so i cannot try.Now that Aspyr Media have ported Civilization VI to Linux, it’s time to publish our interview! Grab a coffee and come learn some things. I will create a bug report in the AppDB then. Gtk-Message: Failed to load module "canberra-gtk-module" Gtk-Message: Failed to load module "unity-gtk-module" Wine: Call from 0x7b44ff27 to unimplemented function api-ms-win-crt-stdio-l1-1-0.dll._stdio_common_vfprintf_s, abortingĮrr:d3d:match_fbo_tex_update FBO status 0x8cddĮrr:d3d:match_broken_arb_fog FBO status 0x8cddĮrr:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23. Code: Select all err:ole:CoGetClassObject class could be created for context 0x17












Wine for mac and civ vi